Game specs: 2-4👫| 60 min⏱| age 14+ |
Published by @eelyrivergames
Objective: As a Doctor you want to treat patients to gain as many heroic tokens as possible. But beware of chaos tokens and make sure you are well rested. At the end the Dr. with the most heroic token wins!
How to play summary: The game plays for 12 or 8 rounds. On each round: new patients arrive to the ER, New Staff arrives others leave & consultants that were summoned are removed. Every player picks a unique Dr. that has special medical skills to treat patients. On your turn you will be able to take 3 of 6 possible actions: move, run, study, sleep, treat and look around. Move from one room to the other. Run allows you to move 2 adjacent spaces. Study in the library space for a journal card that gives you additional skill. Sleep in the call room to gain pillow tokens. Treat the patients before they ran out of timer tokens. When you treat a patient you gain heroic token but fail to cure them within the timeframe and everyone gets chaos tokens. When treating a patient if other players are in the same room (ER, OR or ICU) they gain heroic tokens too indicated in the card. This are called freeloaders. Other additional actions player may take are “call for help” summoning a Staff or consultant when needed to gain additional skills & use special actions. “Counsel” allows you to add the skills of another Dr. to you. The game ends once all the rounds are finalized
My thoughts: Manage your resources wisely to treat as many patient as possible. This was way trickier than I thought. At first I was just focus on upgrading my Dr as much as I could to treat patients all by myself. But first it was very time consuming I was already down to 8 rounds and hadn’t treated any patients not to mention I hadn’t rested! So I regroup my thoughts I started delegating and stopped micromanaging 😂 using the staff, consultants and counsels. The game is very well balanced it provides a decent amount of challenge. It was great on competitive mode, coop mode and honestly I think it can also be run solo and be fantastic. The games is fun and original with adorable artwork🥰
I just finished playing HE.R.O from @eelyrivergames and whoa, WHOA, this is a lot of game!!
HE.R.O is a 2-4 player game where players are trying to survive a night shift in the ER. You’re saving patients, working with staff, consultants and sometimes opponents, reading journals and trying desperately to sleep and cause as little chaos as possible.
At the end of the shift you see how much sleep, choas and heroic tokens you’ve collected to find out who wins the game. At this point, if you didn’t sleep enough you may be eliminated and then if you still have too much chaos in your bag, you could also be eliminated! If you manage to check in with your superiors after that, the person with the most heroic tokens wins!
This game was tricky! There are a lot of people in the hospital to help you but getting everyone where you need them is expensive on your chaos and you have limited actions so you have to plan every single turn so carefully. We played a long game, which is 12 rounds (which gives 12 turns to each player) and it took us about an hour and a half this first time. The first four rounds patients aren’t coming in too quickly but by the end of the night you’re adding 3 patients to the ER at the beginning of every round and it gets wild!!
I loved the art and some of the journal and patient cards had me cracking up. I also loved all the crunchy rules, for example the way the staff cards are constantly rotating and each of the six active cards adds some different components to gameplay. We are already talking about what to do differently next game to be better ER doctors!
Thank you to @eelyrivergames for letting me test this early version of your game! It’s awesome!!
HE.R.O will be hitting Kickstarter later this year! Check out @eelyrivergames for more info!!
- 2-4 players
- Ages 14+
ℹ️ HE.R.O take place in an emergency hospital. You play as a doctor who has to cure as many patients as possible during your night shift. Gather staff, call consultants and cooperate with other doctors to get the skills required to cure them in time! And don’t forget to rest You can play both cooperative and competitive!
🎲 Each turn you can choose to perform three actions. The actions is “Move, cure a patient, run (move two spaces, but this will give you negative points), study, sleep, draw a new patient card”. Each turn you may also call for help to move a staff to your room or call an consultant which will increase your skill points temporarily!
🏅The players put their hero deeds tokens and the chaos tokens into their bags and you need to keep a track on what you put in your bag! When the game has ended each player reveals their bags and counts the points. If you haven’t rested enough, you’ll be eliminated! The player with the most hero deeds tokens is the winner!
💭Don’t be tricked by the cartooned art! This game offers tons of strategic, humour and hard decisions! My first play I was mostly running around not knowing what to do. Running and resting. Did I cure any patients? Nah, not really. If you visited my E.R that night, you would probably end up dying. I didn’t fully used the opportunity to get help from the staff and move the patients around to maximise my skill points. You can’t cure anyone by your own, it’s about team work!
My second and third play went better. One time I didn’t keep track on my testing, so I got eliminated. Which was kind of an anti-climax, because I cured some high skilled patients. It took a few plays to find a balance between resting, studying and curing.
Was I good at this game? Nah. Not really. Did I enjoy it? Big time! I’m a fan of the artwork and the humour in the game and I could easily see this game turn in to a “HE.R.O universe” with expansions.
🟢 The artwork!
🟢 Rules are easy, but the game isn’t easy to master!
🟢 The humour!
🟠 Takes a few plays to get into it.
🟠 The art might not appeal to everyone
Admit it yourself: you have surely answered, at least once in your life, "The doctor/doctor" to the question "What do you want to do when you grow up?" 🩺
Even if you're not, with "HE.R.O - The Emergency Room Boardgame" you can try to be one for one long night!
Players will have to take on the role of young doctors who, working together or in competition with each other during a night shift, will have to advance their goal in the most chaotic emergency room you have ever seen!
You will obviously have to treat as many patients as possible and get as many "hero tokens" as possible without accumulating fatigue.
New patients and staff will arrive each round: each player will have to choose a doctor with special skills for patient care.
What will you be able to do?
Obviously move within the beautiful board (which you see in the photos), run, study, sleep and treat patients in the right time and before the timer runs out. ⏱
In short, being able to "survive" during a night in the emergency room will not be very easy!
I managed to try it out in super-prime and I must say it's a lot of fun : the kickstarter is expected in a few days, so I suggest you note down the date when the campaign starts and buy it before it sells out!
The game is for 2-4 players, for an average duration of 50/60 minutes per game.
I believe it can become one of the "must-haves" in every gamer's collection!
We were lucky enough to have spent an hour in the company of the creator of this game. You could not ask to meet a nicer bloke and he really made sure we had a great experience with his game. From the moment, he offered to teach it to us, you could see just how much this project meant to him. We loved hearing how the characters came about, how the cards were developed; the story behind the game is impressive to say the least and it all comes from his real life experiences. You can tell how his humour and passion for what he does has been weaved into this game and it was brilliant to play. Given that we learnt it at an EXPO, it was easy to pick up and grasp the idea of. The miniatures are amazing - although I’m not sure we could do a paint job like Robert has done on his. They are amazing and are definitely one of the things that draws you to this game. It takes a serious subject and puts a fun spin on it, but still offers a chance to strategise and puzzle how you are going to get the most out of your turn. The artwork on the cards is fantastic and so humourous. There is a card which is a patient who has Maple Syrup syndrome and the image is a Canadian hockey player. Another card had an alien on it, with indecipherable information about his ailment except that it must be something awful as it’s extremely difficult to cure. Each patient has an amount of time in which you have to cure them but even this has a humourous twist as patients who are in a coma, or suffer from narcolepsy don’t mind waiting to be cured as opposed to those with hothead who might need to be dealt with within a couple of hours. As the time moves on, more and more patients build up in the ER and if the ER ever overruns then each player needs to take on more chaos tokens. We had such a blast with this game and it is definitely one we would be interested to back on Kickstarter.
Head over to my website for my full review ❤️
Is it your time to be the Hero? Not all Heroes wear capes, you know! 🧑⚕️
Tonight we're playing HE.R.O, Published by @eelyrivergames and designed by Robert Schappacher.
In HE.R.O you want to treat patients to gain as many heroic tokens as possible. But beware of chaos tokens and make sure you are well rested. At the end most heroic Dr wins! With some tips from the designer, get as much sleep as possible. My plan was set!
From the outset and playing a few solo turns yesterday evening, it was clear that managing your resources was a key aspect and was much more of a challenge than I was anticipating. Everyone played loved the cute looking artwork, and the game, we all want to play again! We played competitively, but definitely want to give it another try cooperatively.
I think this is going straight onto my buy list!
Our rating: 8.5🥈
📝 Game Explanation & Our Review:
In HE.R.O., you play a doctor in a hospital who has a chaotic night shift in the emergency room. You have to heal patients in time, while grabbing enough sleep yourself and not causing too much chaos. You can play the game competitively or cooperatively and it consists of 8 or 12 rounds (hours). Each player chooses a doctor with playing figure and corresponding card. Each doctor has his own powers and actions. During your turn you may do 3 actions: help a patient, move, run, sleep, study or let in a new patient and in addition you may call for help from other colleagues. To be able to help patients, you need to collect enough resources. If you succeed in doing so, you will receive hero points. Depending on the difficulty, you need a number of hero and sleep points to win. Each round, new patients come in and new staff to help you. Make sure you ask for help in time and don't make patients wait too long, or you will get chaos points.
HE.R.O. looks nice because of the anime artwork and therefore reminds us of a TV series. The first game you will have trouble discovering the right strategy with calling for help and collecting resources, but once you have played it a few times and you have the tactics down, it plays very nice! It's very challenging to get enough points in time. Very nice that you can play it both competitively and cooperatively! A fun, new game concept!
Wolltet ihr nicht auch schon immer mal Arzt/Ärztin spielen? Oder eine gute Brettspielumsetzung von einem Krankenhaus-Spiel auf dem Tisch haben um analog Leben zu retten?
Dank @eelyrivergames durfte ich den Prototypen zu H.E.R.O testen & bin völlig eingetaucht in das Feeling eines „echten“ Emergency Rooms 👩🏼⚕️🩺
Wir durften Rückemschmerzen heilen, abgebrochene Fingernägel wieder kitten, Schmetterlinge im Bauch kurieren usw. 🥼
Thematisch tolles Spiel mit entzückenden Minis, toller Anleitung, Witz & Humor 👍🏼 Taktisch hat es auch einiges zu bieten & wer auf all dies Bock hat, der sollte sich unbedingt die kommende Kickstarter Kampagne dazu ansehen.
Und jetzt lasst mich durch, ich bin Ärztin und muss Leben retten 😉🚑 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Haven't you always wanted to play a doctor? Or have a good board game implementation of a hospital game on the table to save lives by analogy?
Thanks to @eelyrivergames I was able to test the prototype for HERO & I am completely immersed in the feeling of a "real" Emergency Room 👩🏼⚕️🩺
We were allowed to heal back pain, repair broken fingernails, cure butterflies in the stomach, etc. 🥼
Thematically great game with adorable minis, great instructions, jokes & humor 👍🏼 Tactically it also has a lot to offer & if you are up for all of this, you should definitely take a look at the upcoming Kickstarter campaign.☝🏼
And now let me through, I'm a doctor and I have to save lives 😉🚑⠀
We’ll be honest: this doctoring business is exhausting. Every time we sellotape up one person’s nosebleed another invalid appears impaled on a swordfish. How does that even happen? But we can’t waste time wondering about that - we need to make sure noone else claims the credit for our awe inspiring operations … and that means wheeling that man and his fish into a less busy room stat. It’s a lot of running about -won’t be long till we need a nap!
HERO is a fast paced fun Emergency Room simulator which can be played either cooperatively or, as we did, competitively! Players are doctors who spend 12 hours (rounds) trying to complete as many “heroic deeds” whilst avoiding as much “chaos” as possible… whilst occasionally grabbing enough sleep as to be able to survive the night!!Patients turn up with increasing frequency and the challenge is to get the right combination of skills in the room from yourself or by calling on hospital staff, consultants and other players. Failing to save them leads to chaos for all players but fixing them gives you victory points. However, in a neat twist, any competitors in the room score points too.
Scoring at the end of the game is inspired! You need at least 6 sleep or you immediately lose. Any additional sleep removes chaos from your bag - and any chaos left in your bag exponentially decreases your score! This leads to tricky decisions as napping takes you out of play for point winning, and chaos is needed to move fast or scream out for the help you need from other staff … so there is a constant balance between what you need now and that reckoning you know is coming at the end! If you play with a blind bag it adds a lot of fun … have I slept enough? How much chaos did I cause? Have I done enough hero deeds to win? And which of the other players has more points than me… can I risk an operation in the same room as them? Can I ask for their help? … can I find a way get them to take more chaos without losing myself? Lots of fun things to think about and some really interesting ideas make this a quite a fun choice if you like the idea of a frantic hospital drama!!
In HE.RO you will take on the role of young doctors during their first night shift at the hospital and will have to cope with the continuous arrival of patients and clash with vulture colleagues, serving with the help of the hospital staff on duty(not always for free).
During each shift you will have the choice of spending time studying and acquiring new skills, resting to cope with the long hours ahead, or treating patients in the emergency room or, where necessary, in the operating room or intensive care unit.
Can you save all the patients and earn more victory points than your colleagues?
HE.RO is a fun medical-themed game for up to 4 players.
The mode described above is the competitive one but there is also a cooperative version, described in the rules. This will allow you to choose whether to ally with each other to win or to try your hand against each other.
As we showed you in the stories, the graphics and organization of the box particularly impressed us. The meticulous attention to detail and the large number of materials added pleasure and fun to the game.
The sense of humor present in the patient stories, cards, or papers prevented boredom.
Another positive aspect is the choice of game length depending on the time you have available; you can choose to play on 8h or 12h shifts.The two modes have game objectives proportionate to the time.
What else to add? Let's wait for the Kickstarter version because we know it has some nice new features added!
Running a clinic is never easy. 🏥 Especially when they just trundle in with patients with their various illnesses. In “HE.R.O” by @eelyrivergames we take on the role of a hero and try to take care of our patients as best and as quickly as possible. You can play this game cooperatively or compativatively.
Patients arrive with their problems, you try to heal them with your ability points. If your ability points are not enough you can still get help from staff or consultants or you can read a few journals to improve your skills. It is important to create as little chaos as possible, which can happen quickly when you run through the corridors of the hospital or have to move a patient to another room.
I was allowed to test the game and since I'm a fan of hospital themed games anyway, I love the design and the idea. The characters and miniatures are really cute and when the game comes with such a nice inlay, every owner will be absolutely in love with it. It's fun, I've been able to test several rounds now and I hope you will enjoy it as much as I do. 💉
👥 2-4 players l 🎂 14+ l 🕒 45-75 minutes
In 'HE.R.O', 2 to 4 players take on the roles of young doctors, on their first night shift, trying to achieve as many Heroic Deeds as possible. The game can be played in 8 or 12 rounds and, on their turn, players can spend up to 3 points of action in order to move (1 space) or run between rooms (2 spaces, gaining them 1 Chaos Token), sleep (to get Sleep Tokens), study (boosting their skills), treat patients (for precious Heroic Deed Tokens) or look around for them. Sleep all you can and avoid chaos 'cause it can cost you the game!
🟢 Theme - We're nurses so this grabbed us right away. But, even if you're anything else, this mimics the chaos you're supposed to experience in an E.R.. Running and dragging people around or, worse, not doing your job on time, can cause some serious troubles. Characters' abilities and patients' problems loosely relate to their stats and needs and we didn't feel the need for more than that.
🟢 Concept - The main idea here is freeloading: you, as a player, can treat whoever you want (and can!) but we're also given some credit just for being there when you done so. This makes timing a precious thing as you'll need to leave the E.R. (to sleep, study, grab a Staff Member...) and gives you something to look for when it's not your turn. A neat idea that seasoned players would enjoy that doesn't leave newer players out.
🟢 Artwork / Design - We love the chibi artwork all over the place! Also, the board is clean and you can tell right away where everything should be. The included inserts do A LOT for the setup and tear down of the game! Timer clocks on Patient Cards could be improved as they're hard to read.
🟡 Scalability - The game works with 2 players but, in order to squeeze the most out of the core idea of freeloading, you'll need at least 3 with 4 players being our favourite player count. With 2 players, it's a matter of waiting for the inevitable time when the other player leaves the E.R. to score big, lacking some tension.
🟡 Staff Cards - Having 6 of these available for a round means a lot of abilities to memorize, specially with 2 coming in and out each round. We found that, because of this, many aren't used for their intended purposes and just populate the Hallway until they leave the board eventually. Also, when both copies of a Staff Member are on the board and one has to leave, there's no criteria as to which one has to go.
🟡 Bags - You're supposed to add Heroic Deeds, Chaos and Sleep Tokens to a bag when you get them. While we figured this is intended to hide information from other players, seeing what other players are aiming for and interacting with that was way more interesting to us.
🔴 Sleep Tokens - The Call Room is the only place where you can get Sleep Tokens (aside from a few cards). Without the enough amount, you might not even be able to score points at all by the end of the game. Gather 4 or 6 in an 8 or 12 rounds game, respectively. That means spending all of your actions for 1 or 2 whole rounds to get them, blocking you off the game. Getting to the Call Room costs you points of action too so you'll try to squeeze the most out of each trip and that breaks timing. There's no other effective way to do it. Sleep Tokens also compensate for excess Chaos Tokens but they still don't integrate in the game as such vital part of it.
🔴 Other Rooms - There are 2 other rooms beside the E.R. that you can use to get away from freeloaders and get a boost on an skill while in there. The problem is: the boost each room provides doesn't justify spending action points getting a patient there to be treated. We found that many Staff Members could do better with their own stats, directly in the E.R., even with freeloaders around. If you can treat more patients than the other players, they still can't get ahead of you.
And that's HE.R.O! If you enjoyed any of this, don't miss the Kickstarter campaign coming soon. Thank you @eelyrivergames for the chance of previewing your game. There are many changes being added to the game as you read this so count with many improvements! If you want to know more, check their Mailing List on our Bio. Any questions, leave them here! 👍